![]() ![]() Locate and click on the “Game Settings” option.To enable the “Keep Inventory” feature, we need to modify the game settings. Within the Aternos control panel, you will find a variety of settings that you can adjust. Find and access the control panel for your Minecraft server.Once there, login to your account and find the control panel for your Minecraft server. The first step is to open your web browser and navigate to the official Aternos website. So now I am using the Unreal Launcher version again and will remake this mod from scratch for the 4th or 5th time and see if it does anything differently, though I kind of doubt it at this point.Step 1: Accessing the Aternos Control Panel Unreal Launcher may even do the same thing too, not sure, plus it spent a bunch of time Verifying the files it repaired which took maybe 10 minutes and then downloaded another few hundred megs, then verified them again which took another 10 minutes or so! I guess it saved a bunch of bandwidth though which is good. But just now I saw Unreal Launcher downloads get up to 13 or 14 MB/s so maybe it uses torrent or maybe just less people were downloading right now, I don’t know.Īnother interesting comparison between the two, afterwards Steam then spent a bunch of time copying the files, it didn’t even move them which would have been much faster, it copied them from the downloading folder to the common folder. Previously I had gotten about 8-9 MB/s on Unreal Launcher and I get over 17 MB/s on Steam so previously it took about twice as long to download over Unreal Launcher. Then I clicked repair and low and behold it downloaded 2.2GB and to my delight it only took a few minutes because it didn’t go much, much slower than Steam. So anyway, now all I did was move the ARKDevKit folder from the Steam install to where the Unreal Launcher previously installed it. Actually I’m pretty sure Steam required twice the space it said it did because it copies from a downloading folder to the common folder when it’s done downloading. I had previously installed from the Unreal Launcher so now when I open it the big red button says Repair because the files are no longer there since I deleted them to make room to download from Steam. I just just switched to the Unreal Launcher version in a bit of an unusual way which I will explain in case it’s of some use to you. Maybe it’s just not available to use yet? I don’t know.Ĭan someone pretty please provide more detailed instructions, if it’s even possible? Thanks! Just playing around with various things I don’t see any way to get the inventory from the old body into the new one. So maybe I’m not doing that properly or maybe there’s something more I’m supposed to do that I’m not but I’m not sure what that might be. I’ve also tried copying in the PlayerControllerBlueprint and switching the GameMode to use that and then copying the PrimalInventory1 component from the PlayerPawnTest_Male into that but that doesn’t work. So far I’ve tried finding some way to do it in the graph similar to how that tutorial I linked in my last post has but I can’t get it right. ![]() I’ve tried doing as suggested but that doesn’t work though I may have done it wrong. However I still can’t figure out how to make the inventory move to the players new body on death rather than stay in their old corpse. ![]() I tried this again and managed to get the tutorial working that I was trying to before that shows a beam on the corpse. ![]()
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